Sunday 26th | Monday 27th | Tuesday 28th | Wednesday 29th
16:00-18:30 Guided tour of the Old Town
Meeting point is the huge Jan Hus statue on the Old Town Square. Look for a person in a black t-shirt with the EGSR logo.
18:30-21:00 Welcome & Registration
The welcome reception will take place at the conference venue, in Celetná street 20. As this event takes place in the Czech Republic, there will be free beer, of course.
Registration opens at 08:00.
08:45-09:00 Conference opening
09:00-10:00 Keynote: Marc Pollefeys
Session chair:
3D/4D capture of environments and events
10:30-12:00 Reflectance and Materials
Session chair:
Optimizing Environment Maps for Material Depiction
Discussant:
An Energy-Conserving Hair Reflectance Model
Discussant:
Stone Weathering in a Photograph
Discussant:
13:30-15:00 Sampling
Session chair:
Stratified Sampling for Stochastic Transparency
Discussant:
Improved Stochastic Progressive Photon Mapping with Metropolis Sampling
Discussant:
Efficient Computation of Blue Noise Point Sets through Importance Sampling
Discussant:
15:30-17:00 Geometry for Rendering
Session chair:
Silhouette-Aware Warping for Image-Based Rendering
Discussant:
Improved Model- and View-Dependent Pruning of Large Botanical Scenes (CGF-10-EGSR-072)
Discussant:
ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination
Discussant:
17:00-17:45 Extended IPC Meeting
18:30-20:00 Football game & beer
Don't forget to bring your football shoes. If you're not that into running around after a ball, you can cheer for your favourite team of fellow rendering researchers while enjoying a glass of cold beer.
09:00-10:00 Keynote: Peter Shirley
Session chair:
EGSR 1990-2030
10:30-12:00 Perception
Session chair:
Perception of Visual Artifacts in Image-Based Rendering of Façades
Discussant:
Anaglyph Stereo Without Ghosting
Discussant:
Perceptual Global Illumination Cancellation in Complex Projection Environments
Discussant:
13:30-15:00 Realistic Appearance and Volumes
Session chair:
A Physically Plausible Model for Light Emission from Glowing Solid Objects
Discussant:
A Volumetric Approach to Predictive Rendering of Fabrics
Discussant:
Progressive Expectation-Maximization for Hierarchical Volumetric Photon Mapping
Discussant:
15:30-17:00 Efficient Textures
Session chair:
Variable Bit Rate GPU Texture Decompression
Discussant:
Efficient Packing of Arbitrary Shaped Charts for Automatic Texture Atlas Generation
Discussant:
Least Squares Vertex Baking
Discussant:
20:00-23:00 Conference dinner
The conference dinner will take place in the baroque Theresian Hall of Břevnov Monastery, which is located in Western Prague, right next to the tram line 22.
09:00-10:30 Ray Tracing and Real-Time Rendering
Session chair:
Importance Point Projection for GPU-based Final Gathering
Discussant:
Direct Ray Tracing of Phong Tessellation
Discussant:
A Ray Tracing Approach to Diffusion Curves
Discussant:
11:00-12:30 Accelerating Global Illumination
Session chair:
Coherent Out-of-Core Point-Based Global Illumination
Discussant:
Guided Image Filtering for Interactive High-quality Global Illumination Filtering
Discussant:
Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes (CGF-11-EGSR-017)
Discussant:
Marc Pollefeys, ETH Zurich
Title: 3D/4D capture of environments and events
Abstract
In this talk I will first present some of our work on capturing 3D models of large scale environments from street-side video as well as from massive photo-collections. Then, I will talk about constructing 4D representations of events from casually captured videos and how these can be interactively navigated.
Peter Shirley, University of Utah / NVIDIA
Title: EGSR 1990-2030
Abstract
The EGSR has been running for about two decades. This talk will review changes in rendering over that time as well as EGSR's role in that. It will then review important open problems, as well as what changes are likely over the next two decades.